Locations and Monsters [An Eternal WIP]
Aug. 11th, 2013 10:44 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Locations and their Monsters.
The City is broken up into several different areas, some of which are not yet available to the population at large. What the Overlords are doing in these areas at this time is very mysterious, and if you look beyond the open neighborhoods try not to stare too long at the strange lights. Try not to wonder what they might mean. Instead, look forward to the day when you might set foot in them.
Open Areas
Downtown
This area is all hustle and bustle, and it's where most characters appear when they're dragged into The City. It's got shops and plazas, and during the day it's got crowds of NPCs that are positively ripe for the pickpocketing. If that's what your character is into. If they're into good food, it's got some of the best restaurants on the planet, though why all the meat tastes the same, regardless of what animal they say it's from, is very mysterious indeed. Mayhaps the Overlords made an error when they stocked up the city?
At night, the downtown area is completely deserted, the shops in lock down. The street lamps work, most of the time, but much of the area is cast in deep shadows. Downtown is a favored hunting ground for the mutant cannibals that call The City home. They travel in small groups, usually three or four of them, and they are always hungry. Other things that may try to kill people after dark are occasional packs of rabid dogs (they much prefer the Park), and rats of unusual size that surface from the sewers. Someone should really block those sewage grates. Those aren't the only threats, of course, so characters are encouraged to watch their backs and travel in groups if they decide they need some air in the night.
The Residential Area
This group of apartment complexes isn't much to stare at, really. Plenty of housing for all, with enough patio or balcony space to set up a chair and a table.
Just, you know, watch out for the birds after dark. They may sing beautifully during the day, and eat crumbs politely off the ground, but once they sun sets it's a Hitchcock horror fest if you leave a window open or venture outside. They'll also probably eat your tomatos if you're trying to grow any on your balcony. Them's the breaks, I'm afraid. Other creatures that roam this area at night are mutant cannibals who stray into the burbs from the Downtown area, and the occasional stray cat on PCP.
The Park
Everyone needs a break from the city every once in a while, and what better place to go to than the park? It's a sprawling park, and at one end of it is a large, crystaline lake. Try to go much further than the lake, to venture into the woods on the other side, and you'll find yourself quickly turned back by local law enforcement.
It's not recommended that you visit the park at night. It's the favored hunting ground for the packs of rabid dogs that wander The City, and swarms of flesh eating gnats float about at the banks of the lake. Also, avoid going into the lake at all costs, even if it seems like the best escape from the gnats. During the day it may be fun to swim in, but once the sun sets it turns into a death trap. The mermaids aren't the pretty, seashell wearing ladies you expect from Disney movies, they're all fangs, fins, and razor-sharp claws.
The Cemetery
This is where you go three days after you die, once the Overlords have had plenty of time to poke and prod your corpse. We don't want to say that vampires might eat you if you hang out there at night, but vampires might eat you if you hang out there at night. These aren't the vampires you might recognize from the Twilight Series, or The Vampire Diaries. They don't even talk. They just suck you dry and move on to the next meal. It's really un-sexy, and kind of insulting. Like, they don't even savor the meal. It's like when you try to give your dog a bit of your roast beef sandwich and they swallow it without even tasting it and then start begging for more. It's just classless.
The Downtown Subway Station
The entrance has been fenced off, and a sign put up that states Closed for Maintenance. No one goes in, but things certainly come out. Rats, for starters. Big ones. They're large, they're aggressive, and they seem to travel in swarms. Rat fans might think they're sorta cute, but don't mistake them for capybaras in the dark. These guys are not pets. It's highly recommended that inhabitants of The City not take bolt cutters to the padlock holding the fence closed. It's highly recommended that inhabitants not venture into the dark.
The City is broken up into several different areas, some of which are not yet available to the population at large. What the Overlords are doing in these areas at this time is very mysterious, and if you look beyond the open neighborhoods try not to stare too long at the strange lights. Try not to wonder what they might mean. Instead, look forward to the day when you might set foot in them.
Open Areas
Downtown
This area is all hustle and bustle, and it's where most characters appear when they're dragged into The City. It's got shops and plazas, and during the day it's got crowds of NPCs that are positively ripe for the pickpocketing. If that's what your character is into. If they're into good food, it's got some of the best restaurants on the planet, though why all the meat tastes the same, regardless of what animal they say it's from, is very mysterious indeed. Mayhaps the Overlords made an error when they stocked up the city?
At night, the downtown area is completely deserted, the shops in lock down. The street lamps work, most of the time, but much of the area is cast in deep shadows. Downtown is a favored hunting ground for the mutant cannibals that call The City home. They travel in small groups, usually three or four of them, and they are always hungry. Other things that may try to kill people after dark are occasional packs of rabid dogs (they much prefer the Park), and rats of unusual size that surface from the sewers. Someone should really block those sewage grates. Those aren't the only threats, of course, so characters are encouraged to watch their backs and travel in groups if they decide they need some air in the night.
The Residential Area
This group of apartment complexes isn't much to stare at, really. Plenty of housing for all, with enough patio or balcony space to set up a chair and a table.
Just, you know, watch out for the birds after dark. They may sing beautifully during the day, and eat crumbs politely off the ground, but once they sun sets it's a Hitchcock horror fest if you leave a window open or venture outside. They'll also probably eat your tomatos if you're trying to grow any on your balcony. Them's the breaks, I'm afraid. Other creatures that roam this area at night are mutant cannibals who stray into the burbs from the Downtown area, and the occasional stray cat on PCP.
The Park
Everyone needs a break from the city every once in a while, and what better place to go to than the park? It's a sprawling park, and at one end of it is a large, crystaline lake. Try to go much further than the lake, to venture into the woods on the other side, and you'll find yourself quickly turned back by local law enforcement.
It's not recommended that you visit the park at night. It's the favored hunting ground for the packs of rabid dogs that wander The City, and swarms of flesh eating gnats float about at the banks of the lake. Also, avoid going into the lake at all costs, even if it seems like the best escape from the gnats. During the day it may be fun to swim in, but once the sun sets it turns into a death trap. The mermaids aren't the pretty, seashell wearing ladies you expect from Disney movies, they're all fangs, fins, and razor-sharp claws.
The Cemetery
This is where you go three days after you die, once the Overlords have had plenty of time to poke and prod your corpse. We don't want to say that vampires might eat you if you hang out there at night, but vampires might eat you if you hang out there at night. These aren't the vampires you might recognize from the Twilight Series, or The Vampire Diaries. They don't even talk. They just suck you dry and move on to the next meal. It's really un-sexy, and kind of insulting. Like, they don't even savor the meal. It's like when you try to give your dog a bit of your roast beef sandwich and they swallow it without even tasting it and then start begging for more. It's just classless.
The Downtown Subway Station
The entrance has been fenced off, and a sign put up that states Closed for Maintenance. No one goes in, but things certainly come out. Rats, for starters. Big ones. They're large, they're aggressive, and they seem to travel in swarms. Rat fans might think they're sorta cute, but don't mistake them for capybaras in the dark. These guys are not pets. It's highly recommended that inhabitants of The City not take bolt cutters to the padlock holding the fence closed. It's highly recommended that inhabitants not venture into the dark.
no subject
Date: 2013-10-23 05:10 pm (UTC)no subject
Date: 2013-10-24 02:34 am (UTC)no subject
Date: 2013-12-18 07:12 am (UTC)Player Location: Sharpe's Safehouse
Date: 2014-02-24 01:35 am (UTC)Sharpe spends most of his time at a desk in the garage area, where he has his extra computer set up along with an ottoman for his leg. Chain link fencing has been put up to block off some of the space, and all the rooms have been reinforced so that they can be barricaded securely. A small basic workshop and first aid station have been set up, and a few extra folding camp cots, blankets, sleeping bags, and folding dividers mean that several people can crash there in an emergency. Sharpe hasn't furnished much, but there's a couple of good, heavy couches and a kitchen corner, as well as an industrial sink and small shower.
Due to the modifications, there's only room to pull one vehicle in, but the garage doors can be raised and lowered if needed. They're just usually kept chained and bolted for security. The lift supports from the mechanic's shop are still there, but all the other tools and machinery are long gone except for a few oil-and-parts-brand stickers stuck on the windows, half-visible under the grates that Sharpe's installed.
Sharpe occasionally stays at the safehouse during the day when it's been a long night and he's just too tired to go home, so keeping the place stocked and comfortable benefits him as well as providing a general crisis center.
(Obviously, since the safehouse is a community effort, Sharpe and I will make changes to it based on what's needed and suggested!)
Player Location: Wolf's Church
Date: 2015-02-12 12:02 am (UTC)Location: Wolf's Church
Player Location: Cas' Roadhouse
Date: 2015-05-24 10:38 pm (UTC)Location: Cas' Roadhouse